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(something SplinterCell also did back on the og Xbox btw. Of course all of them also have working mirrors that also influence gameplay btw.
Resident evil 3 ps5 full#
like in the tutorial level of Hitman 2 where the big windows of the house you break into have full real time reflections with really good quality too, or the first level in Hitman 3 where the windows outside the skyscraper has really good looking reflections, and inside the glass floor also uses them in a great way. Like how the Hitman games use render to texture in select places to immensely enhance the scene. Some devs thankfully still actually try to use these older techniques and don't fully rely on SSR.
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up until DS3 from used planar reflections, instantly noticeable right at the beginning of DS3 either on the way to the optional boss or the first required boss fight, where there are bodies of water with full real time reflections. The quality of reflections in FromSoftware games have degraded since Dark Souls 3 for example. but sadly it seems planar reflections for example are often completely ignored by devs or dismissed because they need more work to optimise for performance. Which exactly mirrors how og RE3 felt for og RE2 players lol. So what this basically means is that the game will now support Sony's proprietary 3D audio solution instead of only Atmos which it already had on Xbox One. This can of course sound great, but honestly, I bet it makes a way bigger difference to buy a really good headset than the difference between normal Dolby 5.1 and "3D Audio" what people call 5.1 Surround sound headphones or "3D Audio" or "Dolby Atmos" Headphones, are technically usually Stereo headphones, usually having 2 sources of sound that get directed in a way that simulates a surround sound setup, far from an actual surround sound setup like a 7.1 setup with 7 speakers around and above you + sub-woofer. That is also what people need to keep in mind here. the human ear is nowhere near that capable to actually make that shit out, especially being then simulated by what are basically stereo headphones.
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is ~110 not enough? do we need the ability to simulate the direction of like 1000 bees at once? I don't think so. not only that but also, which game actually uses that many different sound sources that are distinctly coming from different directions? like. bees or something, and the ~110 (I think) Atmos can simulate, then you're lying. Sony's 3D Audio can technically support more objects in a 3D space at once compared to Atmos, but if you tell me you can hear the difference between 1000 different sources of raindrops or. most games have similar audio capabilities that aren't called "3D Audio".ĭolby Atmos for example is basically the exact same thing and which is the best solution is up for debate.ģD Audio is often completely misrepresented as some new and special thing, often by people that wouldn't hear the difference in a blind test anyways, and can be hit or miss depending on implementation just like any surround format can. 3D audio is just Sony's own surround sound naming scheme.
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